Changes between Version 2 and Version 3 of CustomObjects


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Timestamp:
04/02/18 19:07:03 (6 years ago)
Author:
admin
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  • CustomObjects

    v2 v3  
    33!WorldPainter allows you to include arbitrary, custom made objects in the world. You can use this to, for instance, create forests with tree types or other vegetation that !WorldPainter (or Minecraft) doesn't support, or sprinkle buildings or artefacts around. Since these "objects" can also consist of water and/or empty space, and can be below ground, you can use them in various advanced techniques to create rivers and underground caverns or tunnels with more control than !WorldPainter allows.
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    5 !WorldPainter currently supports three custom object formats: the bo2 and bo3 formats (as used by the [https://minecraft.curseforge.com/projects/terraincontrol Terrain Control] mod) and the schematic format (as used by [http://www.mcedit.net/ MCEdit]). Note that the bo2 and bo3 support is limited; they can have various properties, but most of these are ignored by !WorldPainter. In particular, !WorldPainter does ''not'' support groups or branches! The only properties which are supported are {{{spawnWater}}}, {{{spawnLava}}}, {{{needsFoundation}}} and {{{randomRotation}}}. For bo3 objects random blocks and tile entities ''are'' supported.
     5!WorldPainter currently supports four custom object formats: the bo2 and bo3 formats (as used by the [https://minecraft.curseforge.com/projects/terraincontrol Terrain Control] mod), the schematic format (as used by [http://www.mcedit.net/ MCEdit]) and the .nbt format (as exported by Minecraft itself using [https://minecraft.gamepedia.com/Structure_Block Structure Blocks]). Note that the bo2 and bo3 support is limited; they can have various properties, but most of these are ignored by !WorldPainter. In particular, !WorldPainter does ''not'' support groups or branches! The only properties which are supported are {{{spawnWater}}}, {{{spawnLava}}}, {{{needsFoundation}}} and {{{randomRotation}}}. For bo3 objects random blocks and tile entities ''are'' supported. For nbt objects, tile entities are not yet supported.
    66
    77The way you use these objects is as follows:
    88
    99 1. Click on the + button on the Layers panel and choose "Add a custom object layer".
    10  1. Add one or more bo2 files, bo3 files or schematics to the list using the + button.
     10 1. Add one or more .bo2, .bo3, .schematic or .nbt files to the list using the + button.
    1111   * Note that if you want some objects to be more prevalent than others you can adjust the relative frequency of each object, after adding it to the list, by clicking the button in the Options column or double clicking on the row.
    1212 1. Type a name for the layer in the Name field. This name will be displayed on the button, so keep it short.
     
    2424[http://massivecraft.com/plugins/terraincontrol MassiveCraft]
    2525
    26 == Custom Objects ==
    27 
    28 This section will contain custom objects created by !WorldPainter users.
    29 
    3026== Advanced Techniques ==
    3127