Changes between Version 11 and Version 12 of Troubleshooting


Ignore:
Timestamp:
06/09/23 14:22:55 (11 months ago)
Author:
admin
Comment:

--

Legend:

Unmodified
Added
Removed
Modified
  • Troubleshooting

    v11 v12  
    1919== My exported height map is entirely black/my height map is broken
    2020
    21 It is not entirely black, just extremely dark. This is normal, because the exported values are relatively low compared to the theoretical range of the image format. This happens especially when exporting a map that is more than 256 blocks above the lower build limit, in high resolution. That requires a 32-bit image format, which has a theoretical maximum of 2^32^ - 1 or 4,294,967,295, while the actual range of exported values is likely to be around zero to 100,000 or 200,000 or so.
     21It is not entirely black, just extremely dark. This is normal, because the exported values are relatively low compared to the theoretical range of the image format. This happens especially when exporting a map that is more than 256 blocks above the lower build limit, in high resolution. That requires a 32-bit image format, which has a theoretical maximum value of 2^32^ - 1 or 4,294,967,295, while the actual range of exported values is likely to be around zero to 100,000 or 200,000 or so.
    2222
    2323== !WorldPainter lags badly when I use an overlay image ==