| 55 | |
| 56 | '''Option:''' -Dorg.pepsoft.worldpainter.smoothGroundCover=true |
| 57 | |
| 58 | This will add a Smooth option to Custom Ground Cover layers, allowing you to export mod blocks that support it as smoothly as smooth snow is exported by the Frost layer. By checking the Smooth option on the Edit Layer Settings screen for Custom Ground Cover layers, !WorldPainter will vary the data value of the block from 0 to 7 for one-eights full to completely full respectively. Just like with smooth snow, this will only work for worlds with have the high internal precision of being created from scratch in !WorldPainter, or imported from a 16-bit (high resolution) height map. And of course it only works with mod blocks which support the same data values as the snow block (ID 78). |
| 59 | |
| 60 | '''Option:''' -Dorg.pepsoft.worldpainter.insubstantialBlocks=''blockId''[,''blockId'' ...] |
| 61 | |
| 62 | The value should be a comma-delimited list of numeric block IDs (no data values can be specified), which will be considered as "insubstantial" by !WorldPainter. This affects the behaviour of !WorldPainter in various ways. Mainly it means that such blocks will not block the placement of custom objects with the default "collide with solid blocks" setting. One use of this would be to mark leaf blocks from mods as insubstantial, so that trees using them can be placed closer together with intersecting canopies, just like trees consisting of vanilla blocks. |