Changes between Version 17 and Version 18 of AdvancedSettings


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Timestamp:
11/11/22 11:19:30 (2 years ago)
Author:
admin
Comment:

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  • AdvancedSettings

    v17 v18  
    6464This will add a Smooth option to Custom Ground Cover layers, allowing you to export mod blocks that support it as smoothly as smooth snow is exported by the Frost layer. By checking the Smooth option on the Edit Layer Settings screen for Custom Ground Cover layers, !WorldPainter will vary the data value of the block from 0 to 7 for one-eights full to completely full respectively. Just like with smooth snow, this will only work for worlds which have the high internal precision from being created from scratch in !WorldPainter, or imported from a 16-bit (high resolution) height map. And of course it only works with mod blocks which support the same data values as the snow block (ID 78).
    6565
    66 == Legacy Colour Schemes ==
     66== ~~Legacy Colour Schemes~~ ==
    6767
    68 '''Option:''' -Dorg.pepsoft.worldpainter.colourSchemeFile=''path/to/dynmap/colourscheme.txt''
     68**This setting is no longer supported from version 2.15.10! **
    6969
    70 The value should be the fully qualified path to a [https://github.com/webbukkit/dynmap/wiki/Color-Schemes DynMap colour scheme] compatible text file, such as can be obtained from old versions of !DynMap, old versions of the !WorldPainter source code, or the Internet. The colour scheme will be loaded and override !WorldPainter's hard-coded colour scheme. **Please note** that such colour schemes can only provide colours for materials with numerical block ID's (so not for any blocks added since Minecraft 1.15 or later). Modern materials without a numerical block ID will be displayed in magenta.
     70~~'''Option:''' -Dorg.pepsoft.worldpainter.colourSchemeFile=''path/to/dynmap/colourscheme.txt''~~
     71
     72~~The value should be the fully qualified path to a [https://github.com/webbukkit/dynmap/wiki/Color-Schemes DynMap colour scheme] compatible text file, such as can be obtained from old versions of !DynMap, old versions of the !WorldPainter source code, or the Internet. The colour scheme will be loaded and override !WorldPainter's hard-coded colour scheme. **Please note** that such colour schemes can only provide colours for materials with numerical block ID's (so not for any blocks added since Minecraft 1.15 or later). Modern materials without a numerical block ID will be displayed in magenta.~~