Changes between Version 11 and Version 12 of BuildingWorldPainter


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Timestamp:
06/06/20 17:13:33 (5 years ago)
Author:
admin
Comment:

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  • BuildingWorldPainter

    v11 v12  
    1010
    1111!WorldPainter is a large and complex program. You'll need a good understanding of Java (up to version 8) to be able to understand the code and work on it. If you want to work on the GUI you'll need at least a good working knowledge of Swing as well. Since the build system is Maven, you'll need some experience with that as well, including how to install artifacts in your local Maven repository, which you will need to do below.
     12
     13== Using !WorldPainter in your own code
     14
     15If you only want to write your own code _making use of_ !WorldPainter, rather than make changes to !WorldPainter itself, then you don't need to build !WorldPainter! The !WorldPainter binaries, along with Javadoc and source code jars, are in Maven Central. Just declare the following dependency if you just need the core (and not any GUI components):
     16
     17{{{#!xml
     18<dependency>
     19    <groupId>org.pepsoft.worldpainter</groupId>
     20    <artifactId>WPCore</artifactId>
     21    <version>2.7.12</version>
     22</dependency>
     23}}}
     24
     25(Of course replace the version number with the most recent version of !WorldPainter.)
     26
     27This will allow you to load and save !WorldPainter worlds, read their contents and make changes, Export them to Minecraft, or Import Minecraft maps as !WorldPainter worlds. This should be enough for most uses. But if you need GUI components in addition, use the following dependency.
     28
     29{{{#!xml
     30<dependency>
     31    <groupId>org.pepsoft.worldpainter</groupId>
     32    <artifactId>WPGUI</artifactId>
     33    <version>2.7.12</version>
     34</dependency>
     35}}}
     36
     37For more details about these packages and other ways to declare the dependencies, see: https://mvnrepository.com/artifact/org.pepsoft.worldpainter
    1238
    1339= Check out the source code