Changes between Version 1 and Version 2 of CavesAndTunnels


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Timestamp:
07/07/23 17:22:57 (17 months ago)
Author:
admin
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  • CavesAndTunnels

    v1 v2  
    1111 * '''Opposite of terrain''' mode - the floor or ceiling will have the ''opposite'' shape of the terrain above; in other words where the terrain goes up the floor or ceiling will go down and where the terrain is higher the floor or ceiling will be deeper. The '''level''' parameter governs at what altitude the terrain will be 'reflected', or in other words, at what altitude the floor or ceiling will connect to the surface.
    1212 * For the ''fixed depth'' and ''opposite of terrain'' modes you can also set a '''minimum''' and '''maximum''' level. These set the absolute height which the floor or ceiling cannot drop below or rise above, and where it will therefore become flat.
     13
     14=== Additional Floor Height ===
     15
     16 * For the cave floor you can also select '''custom dimension''' mode, which is by far the most powerful mode since it allows you to completely customise the cave floor shape and contents. See below for details.
     17
     18=== Additional Ceiling Height ===
     19
     20 * For the cave ceiling you can also select '''fixed height above floor''' mode - the ceiling is always a fixed number of blocks above the floor. The '''level''' parameter governs how many blocks above the floor it will be. This setting makes the ceiling follow the shape of the floor.
    1321
    1422A cave will only result in those locations where the ceiling level is higher than the floor level.