Changes between Version 2 and Version 3 of CavesAndTunnels


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Timestamp:
07/07/23 17:34:33 (17 months ago)
Author:
admin
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  • CavesAndTunnels

    v2 v3  
    2929 * The '''scale''' setting determines the horizontal size of the "hills". If you set this lower the peaks will be narrower, sharper and closer together, if you set it higher they will be wider and further apart.
    3030 * The '''roughness''' setting determines how chaotic or rough the "hills" are. At 0 they are smooth and very similar to !WorldPainter's default terrain. At higher levels more and more smaller detail is introduced to make the terrain more rough or chaotic.
     31 * Random variation does not apply to Custom Floor Dimensions.
     32
     33== Custom Floor Dimensions ==
     34
     35Custom Floor Dimensions are very powerful as they allow you to completely customise both vertical shape and contents of the cave floor. It is activated by selecting the "custom dimension" floor option. Then follow these steps:
     36
     371. You will first be prompted for the default settings for the floor dimension. Here you can set its default level, variation, terrain type, biome and water/lava settings.
     381. Paint the layer on the current dimension as normal to create the _horizontal_ shape of the cave, like you would with any other Custom Cave/Tunnel Layer. Use a solid brush at full intensity for best results.
     391. When you are ready to customise the floor dimension, right click on the layer button on the palette and select "Edit floor dimension". The editor now switches to the cave floor.
     401. The surface dimension is displayed in lighter tones in the background, as a guide.
     411. Customise it as you wish with the height tools, terrain tools, biome tools and layers. Not all layers types are available (most notably underground layer types are not available, for obvious reasons), but most are.
     421. You can't change the horizontal shape of the cave from here. To do that, return to the containing dimension and paint the Custom Cave/Tunnel Layer like normal with the layer painting tools.
     431. When you are done editing the floor dimension, press Esc on the keyboard to return to its containing dimension
    3144
    3245== Walls ==