Changes between Version 3 and Version 4 of CavesAndTunnels
- Timestamp:
- 07/07/23 17:36:29 (17 months ago)
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CavesAndTunnels
v3 v4 36 36 37 37 1. You will first be prompted for the default settings for the floor dimension. Here you can set its default level, variation, terrain type, biome and water/lava settings. 38 1. Paint the layer on the current dimension as normal to create the _horizontal_ shape of the cave, like you would with any other Custom Cave/TunnelLayer. Use a solid brush at full intensity for best results.38 1. Paint the layer on the current dimension as normal to create the _horizontal_ shape of the cave, like you would with any other Custom !Caves/Tunnels Layer. Use a solid brush at full intensity for best results. 39 39 1. When you are ready to customise the floor dimension, right click on the layer button on the palette and select "Edit floor dimension". The editor now switches to the cave floor. 40 40 1. The surface dimension is displayed in lighter tones in the background, as a guide. 41 41 1. Customise it as you wish with the height tools, terrain tools, biome tools and layers. Not all layers types are available (most notably underground layer types are not available, for obvious reasons), but most are. 42 1. You can't change the horizontal shape of the cave from here. To do that, return to the containing dimension and paint the Custom Cave/Tunnel Layer like normal with the layer painting tools. 42 1. Heavy black cross-hatching is displayed in areas where the floor is higher than the ceiling, so that no cave will be present in that area. 43 1. You can't change the horizontal shape of the cave from here. To do that, return to the containing dimension and paint the Custom !Caves/Tunnels Layer like normal with the layer painting tools. 43 44 1. When you are done editing the floor dimension, press Esc on the keyboard to return to its containing dimension 44 45