1 | | =Custom/mod blocks= |
| 1 | = Custom/Mod Blocks = |
| 2 | |
| 3 | !WorldPainter supports the use of mod blocks in custom materials, for use in e.g. Custom Terrain types, Custom Ground Cover layers, Custom Underground Pockets layers, etc.. One way to do this is to manually enter the block ID ("resource location") on the material selector (the Select Custom Material or Edit Material screen), and manually add any properties the block might have. This is a lot of work though, and !WorldPainter will not know how to treat the block properly during the Export, post processing and lighting phases. As a result the blocks may not be correctly lit, may inadvertently block the placement of Custom Objects, etc. |
| 4 | |
| 5 | To alleviate these problems, it is possible to tell !WorldPainter about the properties of the known blocks of existing mods, by installing Custom Block Definition Files. |
| 6 | |
| 7 | You can create such a file yourself, but ideally they will be created by the authors of mods, or volunteer users. If there is no definition file listed below for a mod you would like to use, please contact the authors of the mod and point them to this page. |
| 8 | |
| 9 | = Installing Custom Block Definition Files = |
| 10 | |
| 11 | To add support for a mod to !WorldPainter, follow these steps: |
| 12 | |
| 13 | 1. Download the Custom Block Definition File for the mod below |
| 14 | 1. In !WorldPainter, select `Open custom materials folder` from the `Tools` menu |
| 15 | |
| 16 | = Supported Mods = |
| 17 | |
| 18 | Here you can |