Changes between Version 2 and Version 3 of CustomBlocks


Ignore:
Timestamp:
07/24/22 21:08:43 (2 years ago)
Author:
admin
Comment:

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  • CustomBlocks

    v2 v3  
    1 = Custom/Mod Blocks =
     1= !Custom/Mod Blocks =
    22
    33!WorldPainter supports the use of mod blocks in custom materials, for use in e.g. Custom Terrain types, Custom Ground Cover layers, Custom Underground Pockets layers, etc.. One way to do this is to manually enter the block ID ("resource location") on the material selector (the Select Custom Material or Edit Material screen), and manually add any properties the block might have. This is a lot of work though, and !WorldPainter will not know how to treat the block properly during the Export, post processing and lighting phases. As a result the blocks may not be correctly lit, may inadvertently block the placement of Custom Objects, etc.