Changes between Version 10 and Version 11 of CustomObjects


Ignore:
Timestamp:
07/16/22 15:37:24 (2 years ago)
Author:
admin
Comment:

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  • CustomObjects

    v10 v11  
    44
    55!WorldPainter currently supports four custom object formats:
     6 * The nbt format (as exported by Minecraft itself using [https://minecraft.gamepedia.com/Structure_Block Structure Blocks])
    67 * The bo2 and bo3 formats (as used by the [https://minecraft.curseforge.com/projects/terraincontrol Terrain Control] mod).
    78   * Note that the bo2 and bo3 support is limited; they can have various properties, but most of these are ignored by !WorldPainter. In particular, !WorldPainter does ''not'' support groups or branches! The only properties which are supported are {{{spawnWater}}}, {{{spawnLava}}}, {{{needsFoundation}}} and {{{randomRotation}}}. For bo3 objects random blocks and tile entities ''are'' supported.
    89 * The schematic format (as used by [https://www.mcedit.net/ MCEdit]).
    9  * The nbt format (as exported by Minecraft itself using [https://minecraft.gamepedia.com/Structure_Block Structure Blocks])
    10    * '''Please note:''' to support .nbt files, !WorldPainter needs access to a Minecraft version 1.10 or 1.12 installation at the default location
    11    * For nbt objects, entities and tile entities are not yet supported.
     10 * The schem format (as used by [https://www.spongepowered.org/ Sponge])).
    1211
    1312The way you use these objects is as follows:
    1413
    1514 1. Click on the + button on the Layers panel and choose "Add a custom object layer".
    16  1. Add one or more .bo2, .bo3, .schematic or .nbt files to the list using the + button.
     15 1. Add one or more .nbt, .bo2, .bo3, .schematic or .schem files to the list using the + button.
    1716   * Note that if you want some objects to be more prevalent than others you can adjust the relative frequency of each object, after adding it to the list, by clicking the button in the Options column or double clicking on the row.
    1817 1. Type a name for the layer in the Name field. This name will be displayed on the button, so keep it short.