Changes between Version 1 and Version 2 of CustomObjects


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Timestamp:
04/02/18 19:02:54 (7 years ago)
Author:
admin
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  • CustomObjects

    v1 v2  
    33!WorldPainter allows you to include arbitrary, custom made objects in the world. You can use this to, for instance, create forests with tree types or other vegetation that !WorldPainter (or Minecraft) doesn't support, or sprinkle buildings or artefacts around. Since these "objects" can also consist of water and/or empty space, and can be below ground, you can use them in various advanced techniques to create rivers and underground caverns or tunnels with more control than !WorldPainter allows.
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    5 !WorldPainter currently supports three custom object formats: the bo2 and bo3 formats (as used by the [http://dev.bukkit.org/server-mods/terrain-control/ Terrain Control] mod) and the schematic format (as used by [http://www.mcedit.net/ MCEdit]). Note that the bo2 and bo3 support is limited; they can have various properties, but most of these are ignored by !WorldPainter. In particular, !WorldPainter does ''not'' support groups or branches! The only properties which are supported are {{{spawnWater}}}, {{{spawnLava}}}, {{{needsFoundation}}} and {{{randomRotation}}}. For bo3 objects random blocks and tile entities ''are'' supported.
     5!WorldPainter currently supports three custom object formats: the bo2 and bo3 formats (as used by the [https://minecraft.curseforge.com/projects/terraincontrol Terrain Control] mod) and the schematic format (as used by [http://www.mcedit.net/ MCEdit]). Note that the bo2 and bo3 support is limited; they can have various properties, but most of these are ignored by !WorldPainter. In particular, !WorldPainter does ''not'' support groups or branches! The only properties which are supported are {{{spawnWater}}}, {{{spawnLava}}}, {{{needsFoundation}}} and {{{randomRotation}}}. For bo3 objects random blocks and tile entities ''are'' supported.
    66
    77The way you use these objects is as follows: