5 | | !WorldPainter currently supports four custom object formats: the bo2 and bo3 formats (as used by the [https://minecraft.curseforge.com/projects/terraincontrol Terrain Control] mod), the schematic format (as used by [http://www.mcedit.net/ MCEdit]) and the nbt format (as exported by Minecraft itself using [https://minecraft.gamepedia.com/Structure_Block Structure Blocks]). Note that the bo2 and bo3 support is limited; they can have various properties, but most of these are ignored by !WorldPainter. In particular, !WorldPainter does ''not'' support groups or branches! The only properties which are supported are {{{spawnWater}}}, {{{spawnLava}}}, {{{needsFoundation}}} and {{{randomRotation}}}. For bo3 objects random blocks and tile entities ''are'' supported. For nbt objects, tile entities are not yet supported. |
| 5 | !WorldPainter currently supports four custom object formats: |
| 6 | * The bo2 and bo3 formats (as used by the [https://minecraft.curseforge.com/projects/terraincontrol Terrain Control] mod). |
| 7 | * Note that the bo2 and bo3 support is limited; they can have various properties, but most of these are ignored by !WorldPainter. In particular, !WorldPainter does ''not'' support groups or branches! The only properties which are supported are {{{spawnWater}}}, {{{spawnLava}}}, {{{needsFoundation}}} and {{{randomRotation}}}. For bo3 objects random blocks and tile entities ''are'' supported. |
| 8 | * The schematic format (as used by [http://www.mcedit.net/ MCEdit]). |
| 9 | * The nbt format (as exported by Minecraft itself using [https://minecraft.gamepedia.com/Structure_Block Structure Blocks]) |
| 10 | * For nbt objects, tile entities are not yet supported. |