Changes between Version 10 and Version 11 of FAQ


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Timestamp:
07/07/23 17:13:03 (17 months ago)
Author:
admin
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  • FAQ

    v10 v11  
    1919'''Important notes:'''
    2020* You have to use Merge (Ctrl+R), not Export, to save your changes back to the existing map!
    21 * When Importing an existing map, any chunks containing man-made blocks will be marked read-only, visible by a black cross across them. This includes underground blocks from mines and strongholds. Chunks that are marked read-only are not merged during the Merge process. You can still make changes to them in the editor, but those changes won't be saved. This is to protect man made structures from the merge process, which can be destructive and mangle structures, especially if you changed the slope of the terrain. If you still want to make changes to those chunks (at your own risk), you can remove the read-only layer (like any other layer: select the Read-only button and right-click to remove it). Note that you can also ''add'' the read-only layer to areas where you don't intend to make changes, which will speed up the merge process.
     21* When Importing an existing map, any chunks containing man-made blocks will by default be marked read-only, visible by a black cross across them. This includes underground blocks from mines and strongholds. Chunks that are marked read-only are not merged during the Merge process. You can still make changes to them in the editor, but those changes won't be saved. This is to protect man made structures from the merge process, which can be destructive and mangle structures, especially if you changed the slope of the terrain. If you still want to make changes to those chunks (at your own risk), you can remove the read-only layer (like any other layer: select the Read-only button and right-click to remove it). Note that you can also ''add'' the read-only layer to areas where you don't intend to make changes, which will speed up the merge process.
    2222
    2323== Is Multiplayer supported? How do I put the map on a Minecraft server? ==
     
    6262== How do I change the water level on an existing world or map? ==
    6363
    64 The first step is to change the default water level setting by opening the Dimension Properties (Ctrl+P or Edit menu), going to the Theme tab and adjusting the number at the bottom of the screen. You may have to temporarily enable "beaches around water level" to be able to change the setting.
     64The first step is to change the default water level setting by opening the Dimension Properties (Ctrl+P or Edit menu), going to the Theme tab and adjusting the number at the bottom of the screen.
    6565
    6666Then you have a choice. You can either reset the water level across the entire world in one go with the Global Operations tool , or you can adjust the water level manually using the Flood and/or Sponge tools.
     
    7676== How do I add custom blocks from mods to the map? ==
    7777
     78=== For Minecraft 1.15 and later: ===
     79
     80!WorldPainter supports custom mod blocks with non-standard namespaces and names. You need the fully qualified name, i.e. the namespace and block name separated by a colon, e.g. {{minecraft:grass_block}}.
     81
     82We can't help you with which block names to use, you'll have to find that out from the mod website or ask the authors or other users. You can also use the F3 button in-game; it will show you the full name of any block you look at. Once you know the fully qualified block name to use there are four ways of adding custom blocks to the world:
     83 1. Use one of the Custom terrain types (one of the buttons with a question mark on them). This will set the surface layer of the world to the custom block wherever you paint that terrain.
     84 1. Create a Custom Underground Pockets layer (from the + button on the Layers panel). This will create random underground pockets of the material wherever you paint the layer. Good for things like underground ores or pockets of oil, etc.
     85 1. Create a Custom Ground Cover layer. This will create a layer of the material on top of the surface. Make it one block thick and sprinkle the layer around for things like plants and flowers, or make it several blocks thick and paint it in solidly to create glaciers, etc.
     86 1. Create a Custom Object Layer. This will load bo2 files and/or schematics and spawn them randomly on the map where you paint the layer. Schematics and bo2 files can contain custom blocks from mods if you export them from a map containing such blocks.
     87
     88=== For Minecraft 1.12 and earlier: ===
     89
    7890!WorldPainter supports custom mod blocks with non-standard ID's (even ID's between 255 and 4096). '''Note:''' for block ID's above 255 you have to enable "extended block IDs", either on the New World screen, or afterwards from the Edit menu.
    7991
     
    8597
    8698'''Please note:''' many mods have dynamic block ID's at runtime which are different than the block ID's stored on disk. The clue is often that these ID's are higher than 4095, which is not possible on disk. Make sure to find out from the mod's authors or documentation what the static, on-disk block ID's are and use those in !WorldPainter.
     99
    87100
    88101== How do I control !WorldPainter with a tablet? ==