21 | | * When Importing an existing map, any chunks containing man-made blocks will be marked read-only, visible by a black cross across them. This includes underground blocks from mines and strongholds. Chunks that are marked read-only are not merged during the Merge process. You can still make changes to them in the editor, but those changes won't be saved. This is to protect man made structures from the merge process, which can be destructive and mangle structures, especially if you changed the slope of the terrain. If you still want to make changes to those chunks (at your own risk), you can remove the read-only layer (like any other layer: select the Read-only button and right-click to remove it). Note that you can also ''add'' the read-only layer to areas where you don't intend to make changes, which will speed up the merge process. |
| 21 | * When Importing an existing map, any chunks containing man-made blocks will by default be marked read-only, visible by a black cross across them. This includes underground blocks from mines and strongholds. Chunks that are marked read-only are not merged during the Merge process. You can still make changes to them in the editor, but those changes won't be saved. This is to protect man made structures from the merge process, which can be destructive and mangle structures, especially if you changed the slope of the terrain. If you still want to make changes to those chunks (at your own risk), you can remove the read-only layer (like any other layer: select the Read-only button and right-click to remove it). Note that you can also ''add'' the read-only layer to areas where you don't intend to make changes, which will speed up the merge process. |
| 78 | === For Minecraft 1.15 and later: === |
| 79 | |
| 80 | !WorldPainter supports custom mod blocks with non-standard namespaces and names. You need the fully qualified name, i.e. the namespace and block name separated by a colon, e.g. {{minecraft:grass_block}}. |
| 81 | |
| 82 | We can't help you with which block names to use, you'll have to find that out from the mod website or ask the authors or other users. You can also use the F3 button in-game; it will show you the full name of any block you look at. Once you know the fully qualified block name to use there are four ways of adding custom blocks to the world: |
| 83 | 1. Use one of the Custom terrain types (one of the buttons with a question mark on them). This will set the surface layer of the world to the custom block wherever you paint that terrain. |
| 84 | 1. Create a Custom Underground Pockets layer (from the + button on the Layers panel). This will create random underground pockets of the material wherever you paint the layer. Good for things like underground ores or pockets of oil, etc. |
| 85 | 1. Create a Custom Ground Cover layer. This will create a layer of the material on top of the surface. Make it one block thick and sprinkle the layer around for things like plants and flowers, or make it several blocks thick and paint it in solidly to create glaciers, etc. |
| 86 | 1. Create a Custom Object Layer. This will load bo2 files and/or schematics and spawn them randomly on the map where you paint the layer. Schematics and bo2 files can contain custom blocks from mods if you export them from a map containing such blocks. |
| 87 | |
| 88 | === For Minecraft 1.12 and earlier: === |
| 89 | |