Changes between Version 3 and Version 4 of FAQ
- Timestamp:
- 04/04/18 22:35:48 (7 years ago)
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FAQ
v3 v4 46 46 == How do I change the water level on an existing world or map? == 47 47 48 The first step is to change the default water level setting by opening the Dimension Properties (Ctrl+P or Edit menu), going to the Default Terraintab and adjusting the number at the bottom of the screen. You may have to temporarily enable "beaches around water level" to be able to change the setting.48 The first step is to change the default water level setting by opening the Dimension Properties (Ctrl+P or Edit menu), going to the Theme tab and adjusting the number at the bottom of the screen. You may have to temporarily enable "beaches around water level" to be able to change the setting. 49 49 50 50 Then you have a choice. You can either reset the water level across the entire world in one go with the Global Operations tool , or you can adjust the water level manually using the Flood and/or Sponge tools. … … 58 58 There are keyboard shortcuts for many aspects of !WorldPainter. Check the KeyboardShortcuts page for an overview. 59 59 60 == How do I add custom blocks from Tekkit or othermods to the map? ==60 == How do I add custom blocks from mods to the map? == 61 61 62 62 !WorldPainter supports custom mod blocks with non-standard ID's (even ID's between 255 and 4096). '''Note:''' for block ID's above 255 you have to enable "extended block IDs", either on the New World screen, or afterwards from the Edit menu. … … 67 67 1. Create a Custom Ground Cover layer. This will create a layer of the material on top of the surface. Make it one block thick and sprinkle the layer around for things like plants and flowers, or make it several blocks thick and paint it in solidly to create glaciers, etc. 68 68 1. Create a Custom Object Layer. This will load bo2 files and/or schematics and spawn them randomly on the map where you paint the layer. Schematics and bo2 files can contain custom blocks from mods if you export them from a map containing such blocks. 69 70 *Please note:* many mods have dynamic block ID's at runtime which are different than the block ID's stored on disk. The clue is often that these ID's are higher than 4095, which is not possible on disk. Make sure to find out from the mod's authors or documentation what the static, on-disk block ID's are and use those in !WorldPainter. 69 71 70 72 == How do I control !WorldPainter with a tablet? ==