Changes between Version 5 and Version 6 of Populate
- Timestamp:
- 08/20/23 17:46:28 (15 months ago)
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Populate
v5 v6 19 19 In step one, it calculates the biomes according to its own world generating algorithm and then generates the actual land mass, surface terrain (grass, sand, etc.), river or ocean water and caves, according to the biome. Since !WorldPainter pre-generates the chunks, Minecraft never performs this step for those chunks. 20 20 21 In step two, the "populate" step, Minecraft adds underground resources (ores, lava and water lakes), creates the vegetation (trees, tall grass, mushrooms, flowers, lily pads, etc.), small lava and water lakes on the surface and structures (abandoned mines, NPC villages, strongholds, dungeons and desert and jungle temples). It does this according to the biome settings stored in the chunk. This second step ''can'' be performed by Minecraft on chunks generated by !WorldPainter, because there is a flag for each chunk in the map data telling Minecraft whether that chunk has been populated yet.21 In step two, the "populate" step, Minecraft adds underground resources (ores, lava and water lakes), creates the vegetation (trees, tall grass, mushrooms, flowers, lily pads, etc.), small lava and water lakes on the surface and, for some versions of Minecraft, structures (abandoned mines, NPC villages, strongholds, dungeons and desert and jungle temples). It does this according to the biome settings stored in the chunk. This second step ''can'' be performed by Minecraft on chunks generated by !WorldPainter, because there is a flag for each chunk in the map data telling Minecraft whether that chunk has been populated yet. 22 22 23 23 This second step is what the Populate layer controls. If you paint the Populate layer on a chunk, or check "allow Minecraft to populate the entire terrain", !WorldPainter will turn off the flag saying the chunk is already populated for that chunk (or all chunks), which will cause Minecraft to populate it the first time it loads the chunk. If you don't use Populate, the chunk will be left as it is (which may include trees, etc. generated by !WorldPainter using the other layers) when it is loaded by Minecraft. 24 24 25 Exactly what Minecraft will do depends on the biomes you painted (or !WorldPainter chose automatically) for that chunk. Note that all !WorldPainter can do is tell Minecraft to populate the chunk, or not populate the chunk. It has no control over what Minecraft will do exactly. For instance, there is no way to tell it not to generated surface lakes of water or lava. If you don't want those, your only option is not to use Populate. 25 Exactly what Minecraft will do depends on the biomes you painted (or !WorldPainter chose automatically) for that chunk. Note that all !WorldPainter can do is tell Minecraft to populate the chunk, or not populate the chunk. It has no control over what Minecraft will do exactly. For instance, there is no way to tell it not to generated surface lakes of water or lava. If you don't want those, your only option is not to use Populate. It also varies with the Minecraft version whether it will generate structures in the !WorldPainter-generated chunks, even if the "structures" checkbox is selected. 26 26 27 27 Note that whether or not you use Populate, the biomes will still determine the colour of grass and leaves, whether it will rain or snow or be dry, whether water will freeze and what kinds of mobs will spawn.