Changes between Version 9 and Version 10 of Troubleshooting


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Timestamp:
06/09/23 14:21:59 (18 months ago)
Author:
admin
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  • Troubleshooting

    v9 v10  
    1616
    1717If the Export appears to hang and !WorldPainter is using a lot of CPU and/or the harddisk is continually being used then it may be that !WorldPainter is trying to use too much memory, a condition called ''thrashing''. See the [[Thrashing]] page for instructions for fixing it.
     18
     19== My exported height map is entirely black/my height map is broken
     20
     21It is not entirely black, just extremely dark. This is normal, because the exported values are relatively low compared to the theoretical range of the image format. This happens especially when exporting a map that is more than 256 blocks above the lower build limit in high resolution. That requires a 32-bit image format, which has a theoretical maximum of 2^32^ - 1 or 4,294,967,295, while the actual range of exported values is likely to be around zero to 100,000 or 200,000 or so.
    1822
    1923== !WorldPainter lags badly when I use an overlay image ==