21 | | It is not entirely black, just extremely dark. This is normal, because the exported values are relatively low compared to the theoretical range of the image format. This happens especially when exporting a map that is more than 256 blocks above the lower build limit, in high resolution. That requires a 32-bit image format, which has a theoretical maximum value of 2^32^ - 1 or 4,294,967,295, while the actual range of exported values is likely to be around zero to 100,000 or 200,000 or so. |
| 21 | It is not entirely black, just extremely dark, when displayed as an image. This is normal, because the exported values are relatively low compared to the theoretical range of the image format. This happens especially when exporting a map that is more than 256 blocks above the lower build limit, in high resolution. That requires a 32-bit image format, which has a theoretical maximum value of 2^32^ - 1 or 4,294,967,295, while the actual range of exported values is likely to be around zero to 100,000 or 200,000 or so. |
| 22 | |
| 23 | Note that you are not meant to display height maps as images, so what they look like when you do so is immaterial. They are meant as input for other programs (or !WorldPainter itself). |