Changes between Version 2 and Version 3 of Troubleshooting
- Timestamp:
- 04/02/18 18:56:58 (7 years ago)
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Troubleshooting
v2 v3 27 27 == When I import a height map, or add a custom brush, the height mapping is not linear == 28 28 29 If you import a height map, or add a custom brush, with a linear gradient in it, but in !WorldPainter the gradient becomes curved instead, this may be caused by the image file having an alpha channel. The image should be 8-bit grey scale with ''no'' alpha channel for optimum results. Try removing the alpha channel with an image editor such as [http://www.gimp.org/ GIMP] or [http://www.getpaint.net/ paint.net].29 If you import a height map, or add a custom brush, with a linear gradient in it, but in !WorldPainter the gradient becomes curved instead, this may be caused by the image file having an alpha channel. The image should be 8-bit or 16-bit grey scale with ''no'' alpha channel for optimum results. Try removing the alpha channel with an image editor such as [http://www.gimp.org/ GIMP] or [http://www.getpaint.net/ paint.net]. 30 30 31 31 == The water is uneven or there are square patches of water on the world ==